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BuhlBoy
large amounts of lead poisoning

Ben @BuhlBoy

Age 26, yes

computer art guy

Boston, Massachusetts

Joined on 8/9/20

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June Recap

Posted by BuhlBoy - July 1st, 2021


Its been a while since I've made one of these, and theres like 120 more people, so hello!


June was an incredibly hectic and productive month for me, and wanted briefly go over some of the cool as stuff I did



GMTK Jam


I made a game with some hometown friends, we shacked up at @bandaloo 's place and crunched on our game Schlorp for the jam. I've done a couple of game jams prior but I've always had work or something inbetween, so I was never able to fully commit to one. UNTIL SCHLORP. I took the whole weekend off and just focused on animating as many sprites as I could. My biggest fear was that I wasn't gonna have enough art done by the deadline, but the opposite ended up being true. I had more art than what the rest of the team could timely implement, so a small chunk of stuff was left out. Probably the biggest mistake we made was going with Phaser, especially with no phaser experience. It created a lot of roadblocks and prevented us from really hitting the full scope we wanted for the game. Regardless, we're all super proud of the game we made, and celebrated with respective 2-3 hour drives back to our residences. If you haven't checked it out, give it a try, I feel like the game kinda flew under everyone's radar and is honestly pretty fun for what it is.



Amaze Me Game Jam


Right before the GMTK Jam started, my boy @JasoonMargoon hit me up and invited me to be on another game jam the following weekend. Me being extremely smart and time conscious, I said yes. However at the same time as both this and the GMTK Jam, I was also working on my Animation Jam entry, which was probably my biggest priority. I didn't expect to do much for the jam, and I didn't, but overall did more work than what I originally planned on doing. It was super nice working on pixel art again, its not really my thing but its always refreshing diving back into it again for shits and giggles. As for assets I made most of the neon signs, and made the background assets. @blstrmanx did all the character sprites and animations, as well as donating some of their game maker systems to the cause. @JasoonMargoon and @abockley did the programming, and @carsonkompon provided the banger track and helped with porting it to Newgrounds.


and finally


*drum roll*


Stay Awake Jam!!!


This motherfucker, this one right here, was the hardest I've ever worked on a project. I juggled this shit while doing 2 other game jams, and working 4 days a week at my job. Work days I would get up early to get in an hour of animating before work, and as soon as I walked home, I made dinner, and hopped back onto animating for another 2-3 hours. This was an animation I've wanted to make for years now, so with the theme I felt like this was the perfect opportunity. The summer of 2017 is really special to me, I got my first car, I had a steady (although shitty pay) job, and finally had the freedom I'd always craved. Since that summer I've been a huge fan of Home's music, spending many nights driving to and from Smash tournaments, vibing out and just absorbing his albums. I'd then go home, pack a bowl, get high as fuck, and watch Steven Universe for hours on end into the early morning hours.


If there's any submission I'd want you to check out, out of all the one's mentioned here, its this one. Nothing else to say on it, just watch it, and let me know what you think. Was it good, was it bad, did it make you wanna see the Disney Channel original Movie George of the Jungle on VHS?




FUTURE PLANS


I said I wouldn't do this again, but man what do you know I already kinda committed to more projects this month. Summer Animation Jam round 2 is a given, I'm not gonna go nearly as hard, but you bet I'm gonna put something in for it. I'll also probably be doing the Game Jam this month, and I got invited to help on a reanimated project.


Outside of that, I'm trying to get a full time job, or really any job honestly. Post college life is really rough rn, and getting a job in games is equally as rough. So if you got any paid contract work you're looking to fill, idc what it is, as long as its in the realm of art and 2d animation, send me a dm. I'll also probably gauge interest for comissions sometime this month/august, keep an eye out for that as well.



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